πΠΠ°Π΄Π΅ΠΆΠ½ΠΎΡΡΡ Π²Π°ΡΠ΅ΠΉ ΠΏΠΎΠΊΡΠΏΠΊΠΈ Π³Π°ΡΠ°Π½ΡΠΈΡΡΠ΅Ρ Belconsole - ΠΏΠ΅ΡΠ²Π°Ρ ΠΌΠ΅ΠΆΠ΄ΡΠ½Π°ΡΠΎΠ΄Π½Π°Ρ ΠΊΠΎΠΌΠΏΠ°Π½ΠΈΡ Ρ ΡΠΈΠ·ΠΈΡΠ΅ΡΠΊΠΈΠΌ ΠΌΠ°Π³Π°Π·ΠΈΠ½ΠΎΠΌ(Π° Π½Π΅ ΡΠ°ΡΡΠ½ΠΎΠ΅ Π»ΠΈΡΠΎ) Π½Π° boardrussia.ru/digital-shop/ , Π° ΡΠ°ΠΊΠΆΠ΅ Π»ΠΈΡΠ½ΠΎ Π΅Π΅ ΠΎΡΠ½ΠΎΠ²Π°ΡΠ΅Π»Ρ - ΠΠ»Π°Π΄ΠΈΠΌΠΈΡ ΠΡΡΠΈΠ½ΠΎΠ².
ΠΡ - Ρ
ΠΎΠ»Π΄ΠΈΠ½Π³ ΡΠ΅ΠΌΠ΅ΠΉΠ½ΡΡ
ΠΊΠΎΠΌΠΏΠ°Π½ΠΈΠΉ, ΡΠ°Π±ΠΎΡΠ°Π΅ΠΌ Ρ 2007 Π³ΠΎΠ΄Π°, Π½Π° boardrussia.ru/digital-shop/ Ρ 2009 Π³ΠΎΠ΄Π°, ΡΠ²Π»ΡΠ΅ΠΌΡΡ ΠΎΡΠΈΡΠΈΠ°Π»ΡΠ½ΡΠΌΠΈ Π΄ΠΈΠ»Π΅ΡΠ°ΠΌΠΈ Π²ΡΠ΅Ρ
ΠΊΡΡΠΏΠ½Π΅ΠΉΡΠΈΡ
Π΄ΠΈΡΡΡΠΈΠ±ΡΡΡΠΎΡΠΎΠ² Π½Π° ΡΠ΅ΡΡΠΈΡΠΎΡΠΈΠΈ Π‘ΠΠ.Belconsole - Π΅Π΄ΠΈΠ½ΡΡΠ²Π΅Π½Π½ΡΠΉ Π΄ΠΈΡΡΡΠΈΠ±ΡΡΡΠΎΡ ΡΠΈΡΡΠΎΠ²ΡΡ
ΠΈΠ³Ρ Π² Π‘ΠΠ, ΠΎΠ±Π»Π°Π΄Π°ΡΡΠΈΠΉ ΡΠΈΠ·ΠΈΡΠ΅ΡΠΊΠΈΠΌ ΠΌΠ°Π³Π°Π·ΠΈΠ½ΠΎΠΌ.
ΠΠ°Ρ ΠΌΠ°Π³Π°Π·ΠΈΠ½ ΠΎΠ±ΡΠ»ΡΠΆΠΈΠ» ΠΏΠΎΡΡΠΈ ΠΠΠΠΠΠΠ ΠΏΠΎΠΊΡΠΏΠΎΠΊ ΡΠΎΠ»ΡΠΊΠΎ Π½Π° boardrussia.ru/digital-shop/ ΠΡ ΠΏΠΎΠΊΡΠΏΠ°Π΅ΡΠ΅ Π»ΠΈΡΠ΅Π½Π·ΠΈΠΎΠ½Π½ΡΠΉ ΠΊΠ»ΡΡ NeuroNet: Mendax Proxy • Steam ΠΠΊΡΠΈΠ²Π°ΡΠΈΡ •
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ΠΠ·Π΄Π°ΡΠ΅Π»Ρ: Dream Harvest
Π Π°Π·ΡΠ°Π±ΠΎΡΡΠΈΠΊ: Dream Harvest
Π Π΅Π³ΠΈΠΎΠ½ Π°ΠΊΡΠΈΠ²Π°ΡΠΈΠΈ: WW
ΠΠΎΠΊΠ°Π»ΠΈΠ·Π°ΡΠΈΡ: ΠΠΎΠ»Π½ΠΎΡΡΡΡ Π½Π° Π°Π½Π³Π»ΠΈΠΉΡΠΊΠΎΠΌ ΡΠ·ΡΠΊΠ΅
ΠΠΎΠ΄ ΠΈΠ·Π΄Π°Π½ΠΈΡ: 2023
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βΊΠΡΠ»ΠΈ Π²Ρ ΠΈΡΠΏΠΎΠ»ΡΠ·ΡΠ΅ΡΠ΅ VPN Π΄Π»Ρ Π°ΠΊΡΠΈΠ²Π°ΡΠΈΠΈ ΠΈΠ»ΠΈ ΡΠΎΠ·Π΄Π°Π΅ΡΠ΅ Π½ΠΎΠ²ΡΠΉ Π°ΠΊΠΊΠ°ΡΠ½Ρ Ρ VPN, VPN ΠΠ ΡΠΌΠΎΠΆΠ΅Ρ ΠΏΠΎΠΌΠΎΡΡ Π²Π°ΠΌ Π΄Π»Ρ Π°ΠΊΡΠΈΠ²Π°ΡΠΈΠΈ. Π ΠΌΡ Π½Π΅ Π³Π°ΡΠ°Π½ΡΠΈΡΡΠ΅ΠΌ ΡΠ°Π±ΠΎΡΠΎΡΠΏΠΎΡΠΎΠ±Π½ΠΎΡΡΡ ΠΈ Π°ΠΊΡΠΈΠ²Π°ΡΠΈΡ ΠΈΠ³ΡΡ ΡΠ΅ΡΠ΅Π· VPN.WW
ΠΡΠΎΠ±Π΅Π½Π½ΠΎΡΡΠΈ ΠΈΠ³ΡΡ:
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NeuroNet: Mendax Proxy is a narrative-driven city management game where you must balance the needs and wants of its many citizens in order to determine the fate of a post-cyberpunk city on the verge of a new digital era.
Using a simple swipe left or right interface, you’ll face 1000s of dilemmas where there are no right or wrong answers, only your evolving moral compass to guide the way as you try to find your humanity in a world losing theirs to technology.
You are a newly created A.I. designed to manage the city of Catena. As you tackle the demands of the populace you will be challenged to balance their needs against your own moral compass. How will you decide who to help when the effect of every choice you make ripples out across the city? Choose wisely, your decisions impact the outcome of the story and the future of Catena.
As your influence spreads across the city you will encounter new characters in need of your help. As you learn who they are, their motivations and beliefs, you will have to decide which direction to guide them in. Your choices have the power to alter the course of their lives, for better or for worse.
View the impact of your actions with city-wide reports that detail not only the choices you’ve taken but how the city evolves based on your decisions. The city’s inhabitants will change their views towards you: will you make a difference in their lives, or bring it all crumbling down?
The line between right and wrong will blur as you make decisions that are tested against a torrent of demands. Can you win over those who see you as a threat, or will you choose to fight them? Who are you truly serving: the citizens that depend on you or the people that built you? Shape the story with your decisions and uncover the truth.
Key Features:
Branching Narrative: A ‘Reigns’ inspired branching narrative where player choice directly impacts the story, with some outcomes benefiting the citizens of Catena and others benefitting someone else...Quick Decisions: Characters pose problems that offer quick-fire decisions, but they are deceptively simple and have far-reaching repercussions. Good instincts are required to make the right choice at the right time.Choices That Matter: See the impact of every choice you make as your influence spreads across the city. Analyse reports and read the social media feeds of the population to observe the effects. Throughout the overarching story, your decisions will change the path and decide the outcome.Diverse Cast: Meet and build relationships with 23 diverse and fully voiced characters. Guide each one on their journey as they face the tough challenges life in Catena presents.Compelling Events: Over 5000 story events to experience, each offering choices that affect the characters you meet.Rich Lore: Explore the world of Catena through an expansive digital Codex packed with deep lore, engaging characters, and stunning cyberpunk environments.
NeuroNet: Mendax Proxy © is Copyright Dream Harvest Ltd 2023. All Rights Reserved.
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ΠΠΎΠΏΠΎΠ»Π½ΠΈΡΠ΅Π»ΡΠ½Π°Ρ ΠΈΠ½ΡΠΎΡΠΌΠ°ΡΠΈΡ
β’ ΠΡ ΠΏΠΎΠΊΡΠΏΠ°Π΅ΡΠ΅ ΡΠΎΠ²Π°Ρ Π² ΠΌΠ΅ΠΆΠ΄ΡΠ½Π°ΡΠΎΠ΄Π½ΠΎΠΉ, ΡΠ΅ΠΌΠ΅ΠΉΠ½ΠΎΠΉ ΠΊΠΎΠΌΠΏΠ°Π½ΠΈΠΈ Ρ Π²ΡΡΠΎΠΊΠΈΠΌΠΈ ΡΠ΅Π½Π½ΠΎΡΡΡΠΌΠΈ, Π° Π½Π΅ Ρ ΡΠ°ΡΡΠ½ΠΎΠ³ΠΎ Π»ΠΈΡΠ°.
β’ ΠΠ³ΡΡ, ΠΊΠΎΡΠΎΡΡΠ΅ ΠΌΡ ΠΏΡΠΎΠ΄Π°Π΅ΠΌ Π½Π° boardrussia.ru/digital-shop/ -
https://boardrussia.ru/digital-shop/seller/118855
β’ ΠΠ° ΡΡΠ½ΠΊΠ΅ Π±ΠΎΠ»ΡΡΠ΅ 10 Π»Π΅Ρ. ΠΡ ΠΎΠ±ΡΠ»ΡΠΆΠΈΠ»ΠΈ Π±ΠΎΠ»Π΅Π΅ 1.000.000 ΠΠ»ΠΈΠ΅Π½ΡΠΎΠ² Π·Π° ΡΡΠΎ Π²ΡΠ΅ΠΌΡ.
β’ Π’ΠΎΠ»ΡΠΊΠΎ Π½Π° plati Ρ Π½Π°Ρ Π±ΠΎΠ»ΡΡΠ΅ 750.000 ΠΏΡΠΎΠ΄Π°ΠΆ ΠΈ Π±ΠΎΠ»Π΅Π΅ 5500 ΠΏΠΎΠ»ΠΎΠΆΠΈΡΠ΅Π»ΡΠ½ΡΡ
ΠΎΡΠ·ΡΠ²ΠΎΠ² Π·Π° ΠΏΠΎΡΠ»Π΅Π΄Π½ΠΈΠΉ Π³ΠΎΠ΄.
β’ ΠΡ ΠΏΡΠΎΠ΄Π°Π΅ΠΌ Π±ΠΎΠ»ΡΡΠΎΠΉ Π°ΡΡΠΎΡΡΠΈΠΌΠ΅Π½Ρ ΡΠΎΠ²Π°ΡΠΎΠ² ΠΏΠΎ ΡΠ΅ΠΊΠΎΡΠ΄Π½ΠΎ Π½ΠΈΠ·ΠΊΠΈΠΌ ΡΠ΅Π½Π°ΠΌ Π² ΠΈΠ½ΡΠ΅ΡΠ½Π΅ΡΠ΅.
β’ ΠΡΠΈΡΠΈΠ°Π»ΡΠ½ΡΠΉ ΡΡΠΎΠ²Π΅Π½Ρ webmoney Business Level Π±ΠΎΠ»ΡΡΠ΅ 1200.
β’ ΠΡ β ΠΎΡΠΈΡΠΈΠ°Π»ΡΠ½ΡΠΉ Π΄ΠΈΠ»Π΅Ρ Π²ΡΠ΅Ρ
ΠΊΡΡΠΏΠ½Π΅ΠΉΡΠΈΡ
Π΄ΠΈΡΡΡΠΈΠ±ΡΡΡΠΎΡΠΎΠ² Π½Π° ΡΠ΅ΡΡΠΈΡΠΎΡΠΈΠΈ Π‘ΠΠ.
β’ ΠΠΎΡΠ»Π΅ ΠΏΠΎΠΊΡΠΏΠΊΠΈ, Π΅ΡΠ»ΠΈ ΠΠ°Ρ Π²ΡΠ΅ ΡΡΡΡΠ°ΠΈΠ²Π°Π΅Ρ, ΠΏΠΎΠΆΠ°Π»ΡΠΉΡΡΠ°, Π½Π°ΠΏΠΈΡΠΈΡΠ΅ ΠΎΡΠ·ΡΠ² Π²Π½ΠΈΠ·Ρ ΠΏΠΎΠ΄ ΡΠΎΠ²Π°ΡΠΎΠΌ, ΡΡΠΎ ΠΎΡΠ΅Π½Ρ Π²Π°ΠΆΠ½ΠΎ Π΄Π»Ρ Π½Π°Ρ.
β’ ΠΡΠ»ΠΈ Ρ ΠΠ°Ρ Π΅ΡΡΡ ΡΠ»ΠΎΠΆΠ½ΠΎΡΡΠΈ Ρ Π°ΠΊΡΠΈΠ²Π°ΡΠΈΠ΅ΠΉ, ΠΏΠΎΠΆΠ°Π»ΡΠΉΡΡΠ°, Π½Π°ΠΏΠΈΡΠΈΡΠ΅ Π²Π½ΠΈΠ·Ρ ΠΏΠΎΠ΄ ΡΠΎΠ²Π°ΡΠΎΠΌ Π² ΠΏΠ΅ΡΠ΅ΠΏΠΈΡΠΊΠ΅.
β’ ΠΠ»Ρ ΡΡΠΎΠ³ΠΎ Π½Π°ΠΆΠΌΠΈΡΠ΅ Π½Π° ΠΊΠ½ΠΎΠΏΠΊΡ ΠΏΠ΅ΡΠ΅ΠΏΠΈΡΠΊΠ°, ΠΊΠ°ΠΊ ΠΏΠΎΠΊΠ°Π·Π°Π½ΠΎ Π½Π° ΡΡΠΎΠΌ ΡΠΊΡΠ°Π½Π΅
http://prntscr.com/gft7zi
β’ Π’Π΅Ρ
Π½ΠΈΡΠ΅ΡΠΊΡΡ ΠΏΠΎΠ΄Π΄Π΅ΡΠΆΠΊΡ Ρ ΠΊΠ»ΡΡΠ°ΠΌΠΈ ΠΌΡ Π½Π΅ ΠΌΠΎΠΆΠ΅ΠΌ ΡΠ΅ΡΠ°ΡΡ ΠΏΠΎ ΡΠΊΠ°ΠΉΠΏΡ, ΡΠ΅Π»Π΅ΡΠΎΠ½Ρ ΠΈ Ρ.Π΄. Π’ΠΎΠ»ΡΠΊΠΎ ΠΏΠΎ ΠΏΠ΅ΡΠ΅ΠΏΠΈΡΠΊΠ΅ ΠΏΠΎΠ΄ ΡΠΎΠ²Π°ΡΠΎΠΌ.
β’ Π‘ΠΎΠ²Π΅ΡΡΠ°Ρ ΠΏΠΎΠΊΡΠΏΠΊΡ, ΠΡ ΡΠΎΠ³Π»Π°ΡΠ°Π΅ΡΠ΅ΡΡ Ρ ΠΎΠΏΠΈΡΠ°Π½ΠΈΠ΅ΠΌ ΡΠΎΠ²Π°ΡΠ° ΠΈ ΡΠ²Π΅ΡΠ΅Π½Ρ, ΡΡΠΎ ΡΡΠΎ ΠΈΠΌΠ΅Π½Π½ΠΎ ΡΠΎΡ ΡΠΎΠ²Π°Ρ, ΠΊΠΎΡΠΎΡΡΠΉ ΠΠ°ΠΌ Π½ΡΠΆΠ΅Π½
β’ ΠΠ»ΡΡΠΈ ΡΠ°ΡΠΏΡΠΎΡΡΡΠ°Π½ΡΡΡΠΈΠ΅ΡΡ ΠΌΠ΅ΡΠΎΠ΄ΠΎΠΌ ΡΠΈΡΡΠΎΠ²ΠΎΠΉ Π΄ΠΈΡΡΡΠΈΠ±ΡΡΡΠΈΠΈ, ΠΊΡΠΏΠ»Π΅Π½Π½ΡΠ΅ ΠΏΠΎ ΠΎΡΠΈΠ±ΠΊΠ΅ (ΠΏΠΎ Π½Π΅Π²Π½ΠΈΠΌΠ°ΡΠ΅Π»ΡΠ½ΠΎΡΡΠΈ ΠΏΠΎΠΊΡΠΏΠ°ΡΠ΅Π»Ρ), ΠΎΠ±ΠΌΠ΅Π½Ρ ΠΈ Π²ΠΎΠ·Π²ΡΠ°ΡΡ Π½Π΅ ΠΏΠΎΠ΄Π»Π΅ΠΆΠ°Ρ.
β’ Π‘ΠΎΠ²Π΅ΡΡΠ°Ρ ΠΏΠΎΠΊΡΠΏΠΊΡ, Π²Π½ΠΈΠΌΠ°ΡΠ΅Π»ΡΠ½ΠΎ ΠΈΠ·ΡΡΠ°ΠΉΡΠ΅ ΠΎΠΏΠΈΡΠ°Π½ΠΈΠ΅ ΡΠΎΠ²Π°ΡΠ° - ΡΠ΅Π³ΠΈΠΎΠ½Ρ Π°ΠΊΡΠΈΠ²Π°ΡΠΈΠΈ, Π΄Π°ΡΡ Π²ΡΡ
ΠΎΠ΄Π° (Π΅ΡΠ»ΠΈ ΡΡΠΎ ΠΏΡΠ΅Π΄Π·Π°ΠΊΠ°Π·), ΠΏΠ»Π°ΡΡΠΎΡΠΌΡ Π°ΠΊΡΠΈΠ²Π°ΡΠΈΠΈ.
ΠΡΠ·ΡΠ²ΠΎΠ² ΠΎΡ ΠΏΠΎΠΊΡΠΏΠ°ΡΠ΅Π»Π΅ΠΉ Π½Π΅ ΠΏΠΎΡΡΡΠΏΠ°Π»ΠΎ