πΠΠ°Π΄Π΅ΠΆΠ½ΠΎΡΡΡ Π²Π°ΡΠ΅ΠΉ ΠΏΠΎΠΊΡΠΏΠΊΠΈ Π³Π°ΡΠ°Π½ΡΠΈΡΡΠ΅Ρ Belconsole - ΠΏΠ΅ΡΠ²Π°Ρ ΠΌΠ΅ΠΆΠ΄ΡΠ½Π°ΡΠΎΠ΄Π½Π°Ρ ΠΊΠΎΠΌΠΏΠ°Π½ΠΈΡ Ρ ΡΠΈΠ·ΠΈΡΠ΅ΡΠΊΠΈΠΌ ΠΌΠ°Π³Π°Π·ΠΈΠ½ΠΎΠΌ(Π° Π½Π΅ ΡΠ°ΡΡΠ½ΠΎΠ΅ Π»ΠΈΡΠΎ) Π½Π° boardrussia.ru/digital-shop/ , Π° ΡΠ°ΠΊΠΆΠ΅ Π»ΠΈΡΠ½ΠΎ Π΅Π΅ ΠΎΡΠ½ΠΎΠ²Π°ΡΠ΅Π»Ρ - ΠΠ»Π°Π΄ΠΈΠΌΠΈΡ ΠΡΡΠΈΠ½ΠΎΠ².
ΠΡ - Ρ
ΠΎΠ»Π΄ΠΈΠ½Π³ ΡΠ΅ΠΌΠ΅ΠΉΠ½ΡΡ
ΠΊΠΎΠΌΠΏΠ°Π½ΠΈΠΉ, ΡΠ°Π±ΠΎΡΠ°Π΅ΠΌ Ρ 2007 Π³ΠΎΠ΄Π°, Π½Π° boardrussia.ru/digital-shop/ Ρ 2009 Π³ΠΎΠ΄Π°, ΡΠ²Π»ΡΠ΅ΠΌΡΡ ΠΎΡΠΈΡΠΈΠ°Π»ΡΠ½ΡΠΌΠΈ Π΄ΠΈΠ»Π΅ΡΠ°ΠΌΠΈ Π²ΡΠ΅Ρ
ΠΊΡΡΠΏΠ½Π΅ΠΉΡΠΈΡ
Π΄ΠΈΡΡΡΠΈΠ±ΡΡΡΠΎΡΠΎΠ² Π½Π° ΡΠ΅ΡΡΠΈΡΠΎΡΠΈΠΈ Π‘ΠΠ.Belconsole - Π΅Π΄ΠΈΠ½ΡΡΠ²Π΅Π½Π½ΡΠΉ Π΄ΠΈΡΡΡΠΈΠ±ΡΡΡΠΎΡ ΡΠΈΡΡΠΎΠ²ΡΡ
ΠΈΠ³Ρ Π² Π‘ΠΠ, ΠΎΠ±Π»Π°Π΄Π°ΡΡΠΈΠΉ ΡΠΈΠ·ΠΈΡΠ΅ΡΠΊΠΈΠΌ ΠΌΠ°Π³Π°Π·ΠΈΠ½ΠΎΠΌ.
ΠΠ°Ρ ΠΌΠ°Π³Π°Π·ΠΈΠ½ ΠΎΠ±ΡΠ»ΡΠΆΠΈΠ» ΠΏΠΎΡΡΠΈ ΠΠΠΠΠΠΠ ΠΏΠΎΠΊΡΠΏΠΎΠΊ ΡΠΎΠ»ΡΠΊΠΎ Π½Π° boardrussia.ru/digital-shop/ ΠΡ ΠΏΠΎΠΊΡΠΏΠ°Π΅ΡΠ΅ Π»ΠΈΡΠ΅Π½Π·ΠΈΠΎΠ½Π½ΡΠΉ ΠΊΠ»ΡΡ Manor Lords • Steam ΠΠΊΡΠΈΠ²Π°ΡΠΈΡ •
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Π Π°Π·ΡΠ°Π±ΠΎΡΡΠΈΠΊ: Slavic Magic
ΠΠ·Π΄Π°ΡΠ΅Π»Ρ: Hooded Horse
Π Π΅Π³ΠΈΠΎΠ½ Π°ΠΊΡΠΈΠ²Π°ΡΠΈΠΈ: ROW
ΠΠΎΠΊΠ°Π»ΠΈΠ·Π°ΡΠΈΡ: EN
ΠΠΎΠ΄ ΠΈΠ·Π΄Π°Π½ΠΈΡ: 2024
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βΊΠΡΠ»ΠΈ Π²Ρ ΠΈΡΠΏΠΎΠ»ΡΠ·ΡΠ΅ΡΠ΅ VPN Π΄Π»Ρ Π°ΠΊΡΠΈΠ²Π°ΡΠΈΠΈ ΠΈΠ»ΠΈ ΡΠΎΠ·Π΄Π°Π΅ΡΠ΅ Π½ΠΎΠ²ΡΠΉ Π°ΠΊΠΊΠ°ΡΠ½Ρ Ρ VPN, VPN ΠΠ ΡΠΌΠΎΠΆΠ΅Ρ ΠΏΠΎΠΌΠΎΡΡ Π²Π°ΠΌ Π΄Π»Ρ Π°ΠΊΡΠΈΠ²Π°ΡΠΈΠΈ. Π ΠΌΡ Π½Π΅ Π³Π°ΡΠ°Π½ΡΠΈΡΡΠ΅ΠΌ ΡΠ°Π±ΠΎΡΠΎΡΠΏΠΎΡΠΎΠ±Π½ΠΎΡΡΡ ΠΈ Π°ΠΊΡΠΈΠ²Π°ΡΠΈΡ ΠΈΠ³ΡΡ ΡΠ΅ΡΠ΅Π· VPN.ROW
ΠΡΠΎΠ±Π΅Π½Π½ΠΎΡΡΠΈ ΠΈΠ³ΡΡ:
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Note: This Early Access game is not complete and may or may not change further.
Manor Lords is a strategy game that allows you to experience the life of a medieval lord. Grow your starting village into a bustling city, manage resources and production chains, and expand your lands through conquest.
Inspired by the art and architecture of late 14th century Franconia, Manor Lords prioritizes historical accuracy wherever possible, using it to inform gameplay mechanics and visuals alike. Common medieval tropes are avoided in favor of historical accuracy, in order to make the world feel more authentic, colorful, and believable.
Manor Lords provides a gridless city-building experience with full freedom of placement and rotation. Building mechanics are inspired by the growth of real medieval towns and villages, where major trade routes and the landscape influenced how settlements shaped and developed.
Spreading outward from a central marketplace, build your residential, commercial, and industrial districts following the natural lay of the land. Establish farms based on soil fertility, position hunting grounds according to animal populations, and ensure access to adequate resource deposits and forests to provide the raw materials needed for growth.Assign areas for housing and watch your residents build their homes in accordance with the historical burgage plot system. Each region will be subdivided based on your roads and the allotted space, and homes will scale accordingly.Build extensions behind larger homes to generate income and resources that would not otherwise be available. Homeowners don't just pay taxes – they grow vegetables, raise chickens and goats, and otherwise supply themselves and other townsfolk with essential needs beyond what your managed farms, pastures, and industries can provide.Guide your settlements through the unique demands and opportunities of each season, enjoying the bounty brought by spring rains and preparing for the harsh snows of winter.
From boots to barley and hides to honey, Manor Lords features a great variety of goods fitting of the era. Materials need to be transported and processed into finished products through production chains, and you must balance the basic needs of your people against the desire to produce luxury items to ensure happiness, manufacture trade goods for export, or forge arms and armor to aid in your conquests.
Resources are littered across the map, encouraging you to expand and establish multiple specialized settlements. Extract valuable ores from your mining colonies, while villages devoted to agriculture, herding, or hunting supply the grains and meats needed to feed your growing population.Unchecked expansion will have a direct effect on the environment. Herds of deer will migrate away from encroaching civilization, lack of crop rotation will worsen soil fertility, and cutting down too many trees will result in deforestation.Sell surplus goods to traveling merchants or establish trade routes of your own. Manufacturing and exporting quality goods will provide wealth to upgrade your city, pay taxes to your liege, hire mercenaries, and unlock technologies for new industries, products, and tools.
Yours is but a small parcel of land in a vast territory, and the competing ambitions between you and neighboring lords will inevitably lead to conflict. Lead your people into battle, not as expendable units to be easily replenished, but as your beloved loyal subjects where every death is a cost worth considering.
Train a retinue of skilled warriors to fight battles alongside the levies you raise from the town militia. At times these soldiers will be needed to crush rebellions or suppress banditry, and at other times you will lead your men into battle to conquer or defend territory. When needed, mercenaries are a costly option to bolster your ranks.A robust diplomacy system will allow you to communicate with other lords, using influence or threats to sway their actions. These competing lords have their own goals and will seek you out as well, and your response to their offers or insults can mean the difference between war and peace.Command real-time tactical battles, taking into consideration fatigue, weather conditions, and equipment. Position your troops wisely – a smaller force can defeat a larger enemy, if commanded well.Feel the cost of battle, even in victory, as each fallen soldier represents a lost person from your city. A pyrrhic victory can spell economic doom, or a winter of rationing food and firewood.
This game is a passion project started by a solo developer. You can reach out to me and share your opinions, ideas, and criticisms - I listen to your feedback.
Trademarks, tradenames, and copyrights are property of their respective owners, Slavic Magict (2024) and Hooded Horse Inc.™ (2024). All Rights Reserved.
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ΠΠΎΠΏΠΎΠ»Π½ΠΈΡΠ΅Π»ΡΠ½Π°Ρ ΠΈΠ½ΡΠΎΡΠΌΠ°ΡΠΈΡ
β’ ΠΡ ΠΏΠΎΠΊΡΠΏΠ°Π΅ΡΠ΅ ΡΠΎΠ²Π°Ρ Π² ΠΌΠ΅ΠΆΠ΄ΡΠ½Π°ΡΠΎΠ΄Π½ΠΎΠΉ, ΡΠ΅ΠΌΠ΅ΠΉΠ½ΠΎΠΉ ΠΊΠΎΠΌΠΏΠ°Π½ΠΈΠΈ Ρ Π²ΡΡΠΎΠΊΠΈΠΌΠΈ ΡΠ΅Π½Π½ΠΎΡΡΡΠΌΠΈ, Π° Π½Π΅ Ρ ΡΠ°ΡΡΠ½ΠΎΠ³ΠΎ Π»ΠΈΡΠ°.
β’ ΠΠ³ΡΡ, ΠΊΠΎΡΠΎΡΡΠ΅ ΠΌΡ ΠΏΡΠΎΠ΄Π°Π΅ΠΌ Π½Π° boardrussia.ru/digital-shop/ -
https://boardrussia.ru/digital-shop/seller/118855
β’ ΠΠ° ΡΡΠ½ΠΊΠ΅ Π±ΠΎΠ»ΡΡΠ΅ 10 Π»Π΅Ρ. ΠΡ ΠΎΠ±ΡΠ»ΡΠΆΠΈΠ»ΠΈ Π±ΠΎΠ»Π΅Π΅ 1.000.000 ΠΠ»ΠΈΠ΅Π½ΡΠΎΠ² Π·Π° ΡΡΠΎ Π²ΡΠ΅ΠΌΡ.
β’ Π’ΠΎΠ»ΡΠΊΠΎ Π½Π° plati Ρ Π½Π°Ρ Π±ΠΎΠ»ΡΡΠ΅ 750.000 ΠΏΡΠΎΠ΄Π°ΠΆ ΠΈ Π±ΠΎΠ»Π΅Π΅ 5500 ΠΏΠΎΠ»ΠΎΠΆΠΈΡΠ΅Π»ΡΠ½ΡΡ
ΠΎΡΠ·ΡΠ²ΠΎΠ² Π·Π° ΠΏΠΎΡΠ»Π΅Π΄Π½ΠΈΠΉ Π³ΠΎΠ΄.
β’ ΠΡ ΠΏΡΠΎΠ΄Π°Π΅ΠΌ Π±ΠΎΠ»ΡΡΠΎΠΉ Π°ΡΡΠΎΡΡΠΈΠΌΠ΅Π½Ρ ΡΠΎΠ²Π°ΡΠΎΠ² ΠΏΠΎ ΡΠ΅ΠΊΠΎΡΠ΄Π½ΠΎ Π½ΠΈΠ·ΠΊΠΈΠΌ ΡΠ΅Π½Π°ΠΌ Π² ΠΈΠ½ΡΠ΅ΡΠ½Π΅ΡΠ΅.
β’ ΠΡΠΈΡΠΈΠ°Π»ΡΠ½ΡΠΉ ΡΡΠΎΠ²Π΅Π½Ρ webmoney Business Level Π±ΠΎΠ»ΡΡΠ΅ 1200.
β’ ΠΡ β ΠΎΡΠΈΡΠΈΠ°Π»ΡΠ½ΡΠΉ Π΄ΠΈΠ»Π΅Ρ Π²ΡΠ΅Ρ
ΠΊΡΡΠΏΠ½Π΅ΠΉΡΠΈΡ
Π΄ΠΈΡΡΡΠΈΠ±ΡΡΡΠΎΡΠΎΠ² Π½Π° ΡΠ΅ΡΡΠΈΡΠΎΡΠΈΠΈ Π‘ΠΠ.
β’ ΠΠΎΡΠ»Π΅ ΠΏΠΎΠΊΡΠΏΠΊΠΈ, Π΅ΡΠ»ΠΈ ΠΠ°Ρ Π²ΡΠ΅ ΡΡΡΡΠ°ΠΈΠ²Π°Π΅Ρ, ΠΏΠΎΠΆΠ°Π»ΡΠΉΡΡΠ°, Π½Π°ΠΏΠΈΡΠΈΡΠ΅ ΠΎΡΠ·ΡΠ² Π²Π½ΠΈΠ·Ρ ΠΏΠΎΠ΄ ΡΠΎΠ²Π°ΡΠΎΠΌ, ΡΡΠΎ ΠΎΡΠ΅Π½Ρ Π²Π°ΠΆΠ½ΠΎ Π΄Π»Ρ Π½Π°Ρ.
β’ ΠΡΠ»ΠΈ Ρ ΠΠ°Ρ Π΅ΡΡΡ ΡΠ»ΠΎΠΆΠ½ΠΎΡΡΠΈ Ρ Π°ΠΊΡΠΈΠ²Π°ΡΠΈΠ΅ΠΉ, ΠΏΠΎΠΆΠ°Π»ΡΠΉΡΡΠ°, Π½Π°ΠΏΠΈΡΠΈΡΠ΅ Π²Π½ΠΈΠ·Ρ ΠΏΠΎΠ΄ ΡΠΎΠ²Π°ΡΠΎΠΌ Π² ΠΏΠ΅ΡΠ΅ΠΏΠΈΡΠΊΠ΅.
β’ ΠΠ»Ρ ΡΡΠΎΠ³ΠΎ Π½Π°ΠΆΠΌΠΈΡΠ΅ Π½Π° ΠΊΠ½ΠΎΠΏΠΊΡ ΠΏΠ΅ΡΠ΅ΠΏΠΈΡΠΊΠ°, ΠΊΠ°ΠΊ ΠΏΠΎΠΊΠ°Π·Π°Π½ΠΎ Π½Π° ΡΡΠΎΠΌ ΡΠΊΡΠ°Π½Π΅
http://prntscr.com/gft7zi
β’ Π’Π΅Ρ
Π½ΠΈΡΠ΅ΡΠΊΡΡ ΠΏΠΎΠ΄Π΄Π΅ΡΠΆΠΊΡ Ρ ΠΊΠ»ΡΡΠ°ΠΌΠΈ ΠΌΡ Π½Π΅ ΠΌΠΎΠΆΠ΅ΠΌ ΡΠ΅ΡΠ°ΡΡ ΠΏΠΎ ΡΠΊΠ°ΠΉΠΏΡ, ΡΠ΅Π»Π΅ΡΠΎΠ½Ρ ΠΈ Ρ.Π΄. Π’ΠΎΠ»ΡΠΊΠΎ ΠΏΠΎ ΠΏΠ΅ΡΠ΅ΠΏΠΈΡΠΊΠ΅ ΠΏΠΎΠ΄ ΡΠΎΠ²Π°ΡΠΎΠΌ.
β’ Π‘ΠΎΠ²Π΅ΡΡΠ°Ρ ΠΏΠΎΠΊΡΠΏΠΊΡ, ΠΡ ΡΠΎΠ³Π»Π°ΡΠ°Π΅ΡΠ΅ΡΡ Ρ ΠΎΠΏΠΈΡΠ°Π½ΠΈΠ΅ΠΌ ΡΠΎΠ²Π°ΡΠ° ΠΈ ΡΠ²Π΅ΡΠ΅Π½Ρ, ΡΡΠΎ ΡΡΠΎ ΠΈΠΌΠ΅Π½Π½ΠΎ ΡΠΎΡ ΡΠΎΠ²Π°Ρ, ΠΊΠΎΡΠΎΡΡΠΉ ΠΠ°ΠΌ Π½ΡΠΆΠ΅Π½
β’ ΠΠ»ΡΡΠΈ ΡΠ°ΡΠΏΡΠΎΡΡΡΠ°Π½ΡΡΡΠΈΠ΅ΡΡ ΠΌΠ΅ΡΠΎΠ΄ΠΎΠΌ ΡΠΈΡΡΠΎΠ²ΠΎΠΉ Π΄ΠΈΡΡΡΠΈΠ±ΡΡΡΠΈΠΈ, ΠΊΡΠΏΠ»Π΅Π½Π½ΡΠ΅ ΠΏΠΎ ΠΎΡΠΈΠ±ΠΊΠ΅ (ΠΏΠΎ Π½Π΅Π²Π½ΠΈΠΌΠ°ΡΠ΅Π»ΡΠ½ΠΎΡΡΠΈ ΠΏΠΎΠΊΡΠΏΠ°ΡΠ΅Π»Ρ), ΠΎΠ±ΠΌΠ΅Π½Ρ ΠΈ Π²ΠΎΠ·Π²ΡΠ°ΡΡ Π½Π΅ ΠΏΠΎΠ΄Π»Π΅ΠΆΠ°Ρ.
β’ Π‘ΠΎΠ²Π΅ΡΡΠ°Ρ ΠΏΠΎΠΊΡΠΏΠΊΡ, Π²Π½ΠΈΠΌΠ°ΡΠ΅Π»ΡΠ½ΠΎ ΠΈΠ·ΡΡΠ°ΠΉΡΠ΅ ΠΎΠΏΠΈΡΠ°Π½ΠΈΠ΅ ΡΠΎΠ²Π°ΡΠ° - ΡΠ΅Π³ΠΈΠΎΠ½Ρ Π°ΠΊΡΠΈΠ²Π°ΡΠΈΠΈ, Π΄Π°ΡΡ Π²ΡΡ
ΠΎΠ΄Π° (Π΅ΡΠ»ΠΈ ΡΡΠΎ ΠΏΡΠ΅Π΄Π·Π°ΠΊΠ°Π·), ΠΏΠ»Π°ΡΡΠΎΡΠΌΡ Π°ΠΊΡΠΈΠ²Π°ΡΠΈΠΈ.
ΠΡΠ·ΡΠ²ΠΎΠ² ΠΎΡ ΠΏΠΎΠΊΡΠΏΠ°ΡΠ΅Π»Π΅ΠΉ Π½Π΅ ΠΏΠΎΡΡΡΠΏΠ°Π»ΠΎ