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🌟 Low Magic Age 🌟
Specifications:
Type: Activation Key
Activation region: Russia and the CIS
Client for the game: Steam
Localization: Completely in English
Platform: PC
Year: 2017
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Description:
Early Access Game Note: Early Access games are under development. Travel and fight in a medieval fantasy open world! Create heroic characters with different abilities, travel through villages, towns or dangerous dungeons. In this world of sword and sorcery, you can freely choose your own lifestyle. As one of the main gameplay features, Low Magic Age features a strategic turn-based combat system and advanced character creation. Field of view, fog of war, attack and flank, spells and combat maneuvers, - you can experience more exciting game possibilities in the fast Arena mode. Features: Adventure Mode: Open World Sandbox: A playable open world sandbox with different terrain and adventure elements. Cities and villages: villages, towns, cities, and megacities with different populations. In these places, adventurers can replenish supplies, purchase equipment and other services. Random Dungeons: Numerous random dungeons such as caves and ancient ruins, which are fraught with danger and tempting treasures (traps?). Urban Quests: Cities, villages, and other human settlements regularly issue various types of assignments and tasks. Helping cities accomplish these tasks is an important way to improve their reputation and relationships with local residents. Products and specialties: A wide range of products is distributed worldwide by region and city. Buying local goods and then reselling them to remote regions to get the difference is a very profitable business. Arena mode: Dynamic battles, robberies and character development. Inherited from the classic rules of the game: evolved from the Open Game License (OGL) Wizards of the Coast, a set of rules based on the fantasy version of tabletop role-playing games of all time. Plus, a well-designed user interface for displaying information, a clear hint of the hit percentage and damage range help players explore and immerse themselves in the fantasy world. Innovative combat system, full attack, cover, melee, prone, etc., various circumstance modifiers bring more meaningful tactical choices. Classic Fantasy Monsters: 7 categories, over 100 classic fantasy monsters. Goblins, trolls, giant ants, basilisks and more. Different monsters require different strategies and tactics to win. Tons of equipment and miraculous items: over 60 common items, over 90 miraculous items, over 80 enchantments. Cutting, stabbing and bludgeoning, different weapons against different monsters. Dexterity gloves, counterstrike bracers, regeneration ring, belt of splendor, cloak of thorns, elemental stone, collect powerful magical artifacts to create a heroic character in your mind. Well-designed skills and spells: Fighters are proficient in various martial arts techniques, not just basic attacks. All arcane spells and divine spells of the caster classes have also been significantly improved. About the graphical similarity with another ToME4 game: We purchased and used a set of monster tiles/objects from the Norwegian artist Raymond E. Gaustadnes (Shockbolt). He made another set of tiles for ToME4. Thus, both sets of tiles have a similar style and several identical tiles. Thanks for the Open Gaming License (OGL) from Wizards of the Coast: Wizards of the Coast explicitly stated that anyone can create a computer game using open game content in accordance with the OGL terms. OGL can be found in the OGL section on their official website or in the Wiki game system. In order to apply the set of rules developed for the board game to the computer game, many of the rules in OGL h
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